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  • Session 1: Oleg's Trading Post

    The party set out from [[Castle Anvard]] with horse and cart filled with supplies to fulfill the charge given them by [[:king-ram-the-great | King Ram the Great]] in their [[Charter | Charter]]. Upon their arrival at the edge of [[Narnia]] and [[The …

  • Session 5: The Grand Chase

    Like a shot, [[:dom-fairgraze | Dom]] took off on the horse after [[:happs-bydon | Happs]] and [[:kressle | Kressle]] and more importantly, [[:birchis | Birchis]] sapling! [[:alistar | Alistar]] hurried after them on foot, certain that he would be able to …

  • Session 3: Honor Among Thieves?

    The party quickly rose to deal with the nighttime ambush, dealing with the bandits in short order: killing two, capturing one, and forcing two others to flee. The captured bandit, whose name was [[:roeth | Roeth]] was interrogated by [[:alistar | Alistar …

  • Introduction

    The Golden Age of Narnia ended many years ago, but the lives of its inhabitants continue. King Ram of Archenland has decreed that the borders of Narnia are to be secured against outside threats. Into this territory they send their emissaries, tasking them …

  • Prequel Session 1

    The Date is August [[:king-edmund-the-wise | King Edmund the Wise]] has commissioned [[:professor-farnus | Professor Farnus]] and [[:alistar | Alistar]] to investigate a strange monument found on a small island 2 days journey from Cair Paravel, aboard …

  • Session 2: Reunion of friends and setting out!

    The adventure begins - and the party has taken a day to prepare and stock up on food and supplies (with Oleg's help). A short time after leaving though, a small band of men were seen in the distance. Cautiously, both sides drew closer until faces were …

  • Session 4: The River Camp

    All was ready, the diversions had been set up, and the assault was ready to begin. Moving quickly and quietly, the party moved into the westernmost entrance and through what appeared to be a room used for a prison, dump, and butchery. [[:samson-magnar | …

  • Home Page

    Welcome, Lords of the Greenbelt! Herein is contained the exploits of the brave band of explorers and soon-to-be rulers of the Greenbelt, at the behest of King Ram of Archenland. The year is 1060, and the western borders of Narnia are unclear and …

  • Main Page

    h3. Basic Information [[Timekeeping]] [[Charter]] [[Narnia]] h3. [[Quests]] h3. Metagame [[House Rules]] [[XP Total]] [[Group Stash]]

  • Radish Patch

    A field containing Moon Radishes - rare vegetables that grow in the wild. The radishes are a useful component in both potion-making and Oleg’s favorite meal. They are also highly favored by kobolds and goblins.

  • olegs-trading-post

    The only friendly trading post in the [[greenbelt | Greenbelt]]. Run by [[:oleg-leveton | Oleg Leveton]] and [[:svetlana-leveton | Svetlana Leveton]], this post is frequented largely by trappers, hunters, and hermits, but has been know to have been …

  • Oleg's Trading Post

    The only friendly trading post in the [[greenbelt | Greenbelt]]. Run by [[:oleg-leveton | Oleg Leveton]] and [[:svetlana-leveton | Svetlana Leveton]], this post is frequented largely by trappers, hunters, and hermits, but has been know to have been …

  • Radish patch

    Moon radishes: rare vegetables that grow in the wild. A useful component in both potion-making and Oleg's favorite meal. Also highly favored by kobolds and goblins.

  • radish-patch

    Moon radishes: rare vegetables that grow in the wild. A useful component in both potion-making and Oleg’s favorite meal. Also highly favored by kobolds and goblins.

  • Charter

    *The Charter* _“Be it so known that the bearer of this charter has been charged by Ram the Great, King of Archenland, Lord Steward of Narnia, acting upon the greater good and authority vested within him by the Great Lion Himself, has granted the right …

  • Moon Radish Soup

    Svetlana approaches the group, welcoming you back to the post. When she sees the moon radishes that you've brought back, her face lights up. "Oleg's been under so much stress lately," she says, "and i had been thinking over the last few days that i would …

  • Wanted - Bandits

    Seen on a wanted poster, recently received and posted by Oleg, from the King himself: _The bandits in the Greenbelt must be shown that their actions will not be tolerated. Capture or defeat at least two dozen of them to send a clear message to whomever …

  • Rickety Bridge

    An old wooden bridge that spans the Thorn River. Unsteady, and of questionable strength.

  • Nettle's Crossing

    A ruined bridge, currently nothing more than a single thick rope spanning the river, with a mass of rotting timbers a short way down the river. A signpost reading _"Nettle's Crossing - 5 coppers - Ring bell for service"_ and a small copper bell stand at …

  • Davik's Revenge

    In an eerie, soggy voice, the rotting body of Davik Nettles rises from the waters to speak to any who would cross the bridge. *You are not my tormentors. Throw the Stag Lord's body into the river that i may look upon his death and have rest, or else join …

  • Fangberry Thicket

    A dense patch of rich, delicious fangberries grows in a long thin valley between two low hills here. A great portion of the thorny thicket is draped in white spider silk - Fiddenmar recognized the spiders as "chew spiders", an aggressive species that …

  • Thorn River Bandit Camp

    The bandits had set up a semi-permanent campsite here both to stage attacks further north, and to have as a sort of storage of pilfered goods to be carted back to the Stag Lord's Fort.

  • Wanted - Falgrim Sneeg

    Kesten Garess approaches you while at Oleg's. "I have a problem that you might be able to help me out with - I've been a soldier for most of my adult life, and fought against more than a few monstrous foes. But nothing riles me up quite as badly as when …

  • the Stag Lord's Fort

    A heavily defended ruin, with a relatively new-looking 15’ tall wooden palisade around its perimeter. The Fort is located at the top of a hillside in the middle of an area 600’ from side to side that has very little dense vegetation, and only an …

  • Wanted - Tuskgutter

    Word of your exploits has apparently started to spread. In speaking to his various customers, Oleg has found one hunter in particular that would like to thank you. Vekkel Benzen, a grizzled old retired hunter lost his leg to the monster pig over a year …

  • Rumors...

    - Breeg Orlivanch, a foul-mannered trapper, has been missing for some time—they say he gave up trapping and joined the bandits!

  • Timekeeping

    Pre-game: Receive Charter at Castle Anvard: April 24, 1060 Set out from Cair Paravel with Supplies: May 3 Session 1: Arrival at Oleg's: May 24 Bandits: May 25 Current Time: Midday, May 25, 1060 Current Location: Oleg's Trading Post

  • Spider's Nest

    A small copse of trees and pool of water, previously home to some monstrous spiders. The desiccated corpse of a hunter was found wrapped in webbing, still containing some treasure.

  • Dwarfs in the Hills

    A new poster on the board at Oleg's catches your eye: _The Red Dwarfs that live in the hill country not far north from old Nettles' bridge have been all riled up lately. Normally content to leave the rest of the world well alone, they have recently …

  • Wanted - Tatzlwyrm

    Oleg leans over one of the counters at the trading post and engages you in friendly conversation - at one point the conversation turns to some of the creatures in the Greenbelt, and specifically to Tatzlwyrms. "The way people talk about them around these …

  • Sanctuary of the Lion

    [[:jhod-kavken-24 | Jhod Kavken]], one of the folk that has heard about your charter, has a request. "I humbly ask that you seek out one of the lost sanctuaries of ancient times, hidden deep in the forest. Dark things have taken up residence there, and …

  • House Rules

    *Passive Checks:* Checks to sense or remember without interaction will be considered passive (no roll needed). Only when there is interaction with something (example: close scrutiny for Perception checks or time spent researching for Knowledge checks) …

  • Social Interaction

    http://theangrygm.com/systematic-interaction/ tl;dr Basic Mechanic: NPCs have objections. You make new objections or worsen existing ones when you fail social rolls or say the wrong things. You make new incentives or improve existing ones when you …

  • Travel and Exploration

    Each route has the following parameters: -Danger (1=safe, civilized or barren/desolate to 5=supernatural threats actively seeking you) -Navigation (DC 5=rolling flatlands to 25=desert) -Resources (DC 5=verdant forest to 25=barren wasteland) - …

  • Hit Points and Damage

    Morale: -Each PC has two pools, HP and Morale. At first level, Morale is equal to starting HP. -Morale always takes damage first, only when Morale is completely depleted are Hit Points decreased. There is no overflow damage from one pools to another. …

  • Opposed Contests

    Also called "the Arm Wresting System" -Set a finish line number -Players roll checks, with appropriate bonuses. Advantage may be given if a player's action description is particularly exciting. -A player wins the contest when the pass the finish line …

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